I have come to a crossroads. I am creating my Arbiture characters and although I have a general idea of what and who they are, I am finding it hard to discern whether my characters should influence the situations presented to them, or whether the situations and choices unfolded before them should alter the traits of their personalities.
For example, if my character (in this case, X) is already a battle-hardened, cold and downright unemotional creature then he will approach events with this suitcase of traits in play. He will endeavour to get the job done — ruthlessly — and in no way fail. This causes the situation to bend to his will, as is inherent to the nature of character control within the story. It means no matter what: the ups and downs, he will remain as he is and unflinchingly remain so.
In the second example, character Y will begin this game as an inexperienced, yet hearty individual. He will approach situations with gusto, but not always with the talents and skills to succeed. In this case however — and to produce a growing character — he will be affected by the story. He will learn and grow and make mistakes, and these mistakes will influence future choices.
I like the ideal of character Y more than that of X; the thoughts of growth is obviously an intriguing thing to follow as a stalemate-personality can become exactly that — stale. However in saying that, character X does have his own charms. He knows who he is, what he is capable of and how it will end (for him anyway). He will not make as many mistakes, but may miss out on other opportunities.
Besides this fleeting enigma (or so I thought) is another lapse in imaginative guile: I cannot decide in what kind of reality this is set. I am aiming for a visceral, punchier existence for my creatures, but something keeps telling me I cannot have it this way. Angels, wings, realms of existence and otherworldly developments — how can I be so grungy when the foundations of my story are so… ethereal?
As well as the idea of grounding my characters and that basis being a post-requisite of the very reality and rules they abide by, this further indulges my confused cognitive reasoning and makes me wonder, how true to themselves and their emotions can they be? On a stage with puppets, I’m trying to figure out how in-touch with the human emotive response they are.
Sorry if this has gotten a little existential, but I’m playing with angelic creatures based in a human-painted world. I want buildings and vehicles, but in what manner do they exist? I’m trying to imagine what a world of angels would be like without the clouds and the human-afflicted tapestry of our own weathered planet.
Maybe I’m trying too hard to create a pseudo-understandable realm of existence for this story. Perhaps I need to make is simpler… but that doesn’t feel right. I can sense an answer; a one true vision that encapsulates everything I’m trying to accomplish. At the moment though, I feel like I’m ramming ingredients together and hoping a pie will suddenly appear.




